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  <title>DSpace Colección :</title>
  <link rel="alternate" href="http://rid.unrn.edu.ar:8080/handle/20.500.12049/198" />
  <subtitle />
  <id>http://rid.unrn.edu.ar:8080/handle/20.500.12049/198</id>
  <updated>2026-04-07T03:00:26Z</updated>
  <dc:date>2026-04-07T03:00:26Z</dc:date>
  <entry>
    <title>Biblia transmedia Hijas de la Luna.</title>
    <link rel="alternate" href="http://rid.unrn.edu.ar:8080/handle/20.500.12049/13550" />
    <author>
      <name>Álvarez, Melanie Thamara</name>
    </author>
    <author>
      <name>Villalba, Marcia Belén</name>
    </author>
    <id>http://rid.unrn.edu.ar:8080/handle/20.500.12049/13550</id>
    <updated>2025-09-30T14:39:46Z</updated>
    <published>2022-03-28T00:00:00Z</published>
    <summary type="text">Título: Biblia transmedia Hijas de la Luna.
Autor(es): Álvarez, Melanie Thamara; Villalba, Marcia Belén
Abstract: In the audiovisual field, two major roles can be recognized that transition together from the idea to the sale and/or exhibition of the material, in this case, a transmedia bible. These roles, often mentioned but little known in the specifics of their work, are: Direction and Production.&#xD;
We understand that in the audiovisual field there are different types of producers and directors. In the case of the development of a transmedia bible, we find a financial producer and a project manager.&#xD;
The financial producer is the one who seeks both public and private funding, whether monetary, in kind, or associative. They assess the market and the possibilities for insertion into it. We also keep in mind that "the primary function of a producer is to interpret the audience's desires, that is, to seek the underlying interest to which the audiovisual product will be directed" Jose Jacoste Quesada.&#xD;
“A project manager is an expert who possesses sufficient skills, project management tools, techniques, and knowledge to increase the chances of success of any project…. During project management, the project manager is the person with the overall responsibility for properly defining the strategies for initiating, planning, designing, executing, monitoring, controlling, and closing a project.”&#xD;
The methodology is clear: without dialogue between management and production, there is no project. Therefore, we understand that feedback from these roles and areas at each stage is important to ensure the project's success.&#xD;
Considering that part of a conclusion is being able to reflect on what we've done, throughout this entire project, we realized that our conclusion could be reflected in one line: “Ideas are better and can be transformed through dialogue as a team.”&#xD;
From the beginning, this idea was proposed by management as a film, but as the project progressed and the production department joined the team, this film was transformed into a series, generating an exchange of knowledge and reviewing each of the project's lines. The team understood that the foundation for generating a transmedia universe lay in the motto and the premise, which, being so clear and concise, allowed us to materialize this universe called "Daughters of the Moon."&#xD;
We then concluded that production, market analysis, direction, story, and concept are the essential pillars for developing an audiovisual project.</summary>
    <dc:date>2022-03-28T00:00:00Z</dc:date>
  </entry>
  <entry>
    <title>Rediseño de Agenda Cultural Qué Hay</title>
    <link rel="alternate" href="http://rid.unrn.edu.ar:8080/handle/20.500.12049/13549" />
    <author>
      <name>Tercic, Santiago Daniel</name>
    </author>
    <id>http://rid.unrn.edu.ar:8080/handle/20.500.12049/13549</id>
    <updated>2025-09-30T14:39:30Z</updated>
    <published>2023-12-20T00:00:00Z</published>
    <summary type="text">Título: Rediseño de Agenda Cultural Qué Hay
Autor(es): Tercic, Santiago Daniel
Abstract: . The Qué Hay Cultural Agenda was founded more than 13 years ago as the only means of cultural dissemination in the Andean Region. Since its inception, we believe it has played an essential role in the region's artistic sector, providing an independent channel for the free and up-to-date dissemination of events, courses, workshops, and other activities related to art and culture.&#xD;
Always with the end-user perspective in mind and from a transmedia perspective, the idea was to create an interconnected platform that would facilitate the expansion of content between print and digital media. In this way, residents and visitors of the region can access accurate, organized, and clear information about the region's cultural activities.&#xD;
To achieve this redesign, we began an interface design (UI) process focused on user experience (UX) to create an interaction design (IxD) that would materialize into a multimedia platform. It is important to clarify that while interface design focuses on the product itself, such as the website, mobile app, and print magazine, User experience focuses on the end user, and interaction design addresses the interaction between the user and the product. In this sense, we understand design according to Steve Jobs's statement, "Design is not just what you see and feel. Design is how it works." For this reason, the redesign will encompass the functionality and interactivity of the Qué Hay Cultural Agenda platform.&#xD;
Therefore, the mission is to analyze design challenges and solutions throughout the Agenda's history and develop a redesign that encourages user interaction, addressing their needs. Furthermore, this design must allow for the expansion of the experience through multiple interconnected media, thus providing a rich and dynamic cultural experience.</summary>
    <dc:date>2023-12-20T00:00:00Z</dc:date>
  </entry>
  <entry>
    <title>Adaptación y gestión de múltiples roles en una producción audiovisual a gran escala de alta montaña.</title>
    <link rel="alternate" href="http://rid.unrn.edu.ar:8080/handle/20.500.12049/13548" />
    <author>
      <name>Suez, Aldana</name>
    </author>
    <id>http://rid.unrn.edu.ar:8080/handle/20.500.12049/13548</id>
    <updated>2025-09-30T14:39:20Z</updated>
    <published>2022-11-29T00:00:00Z</published>
    <summary type="text">Título: Adaptación y gestión de múltiples roles en una producción audiovisual a gran escala de alta montaña.
Autor(es): Suez, Aldana
Abstract: The general objective of this Professional Intervention is to perform multiple audiovisual roles in a large-scale Audiovisual Production in a high mountain terrain. The "Snow Society" (LSDLN) project is a Netflix production directed by J.A. Bayona, a renowned Spanish director and producer. His most famous feature films include: The Orphanage (2007), The Impossible (2012), A Monster Calls (2016), Jurassic World: Fallen Kingdom (2018), which Steven Spielberg chose to direct, and the first two episodes of The Lord of the Rings: Rings of Power, which will be released in September 2022.&#xD;
For this project, I would like to gain experience and knowledge in mountain safety and logistics to be able to operate in that environment. I would also like to enhance my capabilities in the audiovisual field to professionally perform my tasks within the project, and thus be able to unite these two worlds: the mountain and the audiovisual.&#xD;
To this end, the goal is to establish an organization and Prioritizing tasks according to the production company's schedule, participating in the filming at the Valley of Tears during the month of August to work in the field, gain experience filming in the mountains, and gain versatility to adapt quickly and easily to different audiovisual roles and advanced tasks at Base Camp.</summary>
    <dc:date>2022-11-29T00:00:00Z</dc:date>
  </entry>
  <entry>
    <title>Fanáticos XND en TikTok: creación de la estrategia y adaptación de los videos a la red social.</title>
    <link rel="alternate" href="http://rid.unrn.edu.ar:8080/handle/20.500.12049/13547" />
    <author>
      <name>Siccardi, Mateo</name>
    </author>
    <id>http://rid.unrn.edu.ar:8080/handle/20.500.12049/13547</id>
    <updated>2025-09-30T14:39:08Z</updated>
    <published>2024-11-22T00:00:00Z</published>
    <summary type="text">Título: Fanáticos XND en TikTok: creación de la estrategia y adaptación de los videos a la red social.
Autor(es): Siccardi, Mateo
Abstract: As part of my final degree project, I decided to do my professional work on Fanáticos por nuestro deporte (from now on called Fanáticos XND or FxND), originally named Fanáticos XND, but later also renamed Fanáticos por nuestros destinos. This work belongs to the production company Luces de Cordillera, which creates content for television, YouTube, and social media about tourism, adventure, and sports.&#xD;
In the initial meetings, the members of the production company told me that their goal was to gain more followers and views on YouTube. This led to my proposal to create a TikTok account, with the aim of establishing a presence on a new social network and helping them achieve their goal.&#xD;
I was already familiar with and interested in the content on Fanáticos XND, but as I began my professional work with the production company and began paying more attention to their posts, I believed it was material that could work on TikTok. I also thought it was a good opportunity to learn about and delve into this currently booming social network, understand its dynamics, the famous "algorithm," and also see how the production company could benefit from having an account and being active on TikTok.&#xD;
Fanáticos XND is dedicated to generating content about tourism, adventure, and local sports. I noticed that many accounts are creating content about destinations and travel and have a strong presence on TikTok. Therefore, I understood that there is an audience that consumes this type of content, so much of the production company's existing material could be interesting on this social network.&#xD;
I decided to take charge of creating and managing the account; for this, I had to adapt the long videos already published by the production company to the TikTok format, which is characterized by its short content. Therefore, my work was divided into two areas: video editing and the creation of the social media strategy and management.&#xD;
I started by setting goals, monitoring TikTok, and developing a strategy, then moved on to video editing, account management, and then analyzing the posts I made.</summary>
    <dc:date>2024-11-22T00:00:00Z</dc:date>
  </entry>
  <entry>
    <title>Creando narrativas en la Fábrica Audiovisual.</title>
    <link rel="alternate" href="http://rid.unrn.edu.ar:8080/handle/20.500.12049/13546" />
    <author>
      <name>Sánchez, Sofía Camila</name>
    </author>
    <id>http://rid.unrn.edu.ar:8080/handle/20.500.12049/13546</id>
    <updated>2025-09-30T14:38:56Z</updated>
    <published>2023-11-22T00:00:00Z</published>
    <summary type="text">Título: Creando narrativas en la Fábrica Audiovisual.
Autor(es): Sánchez, Sofía Camila
Abstract: Post-production design plays a fundamental role in audiovisual narrative. Post-production encompasses various aspects, such as video editing, sound editing, visual effects, and color correction, which together shape the final audiovisual piece.&#xD;
Editing, in particular, impacts the narrative rhythm, the sequence of events, and the way the viewer connects emotionally. Through the selection and order of shots, montage can accelerate tension, strategically reveal information, and create symbolic connections. According to Sánchez-Biozca (1991), "Montage alludes... to the existence of fragments, of pieces, to the idea of construction, highlighting the clearly visible threads that sew these pieces and fragments together." (p. 13)&#xD;
Together, post-production design and montage are tools that enable audiovisual artists to tell stories effectively, influencing how the narrative is experienced and how the audiovisual's meaning is communicated.&#xD;
In this report, I detail my professional experience at the Fábrica Audiovisual cooperative, where I had the opportunity to work for six months in the post-production department. The cooperative offers a wide range of audiovisual production services such as the creation of reels, music videos, visual identity and branding, short films, documentaries, and commercials for various media, including social media. It also provides production services for advertising campaigns, TV programs, and event coverage.&#xD;
La Fábrica is dedicated to communicating creative, productive, and collaborative ideas effectively, artistically, and professionally, through the development of innovative, high-impact content and products. Their mission is to meet the needs of their clients and society at large by achieving specific communication objectives. They are committed to offering efficient creative and technical solutions to ensure effective communication and meet both individual and collective needs.&#xD;
During my time there, I was responsible for carrying out tasks and projects related to the post-production area, such as file organization, visualization of material, project editing, and color correction.&#xD;
In the following sections, I will present the details of my performance, the difficulties and challenges encountered, as well as the results and achievements during my time at the Factory.</summary>
    <dc:date>2023-11-22T00:00:00Z</dc:date>
  </entry>
  <entry>
    <title>Realización integral de largometraje documental de bajo presupuesto: El Turbio.</title>
    <link rel="alternate" href="http://rid.unrn.edu.ar:8080/handle/20.500.12049/13545" />
    <author>
      <name>Ruiz, Bruno Damián</name>
    </author>
    <id>http://rid.unrn.edu.ar:8080/handle/20.500.12049/13545</id>
    <updated>2025-09-30T14:38:45Z</updated>
    <published>2024-12-20T00:00:00Z</published>
    <summary type="text">Título: Realización integral de largometraje documental de bajo presupuesto: El Turbio.
Autor(es): Ruiz, Bruno Damián
Abstract: In order to complete my time as a university student and finally become a graduate in Audiovisual Artistic Design after so many years, it was necessary to complete an internship where I could demonstrate and apply everything I had learned throughout my years of study. My professional intervention was carried out at the production company Desemboque Audiovisual, with the documentary feature film project El Turbio, with the objective of fulfilling the role of integral director during the filming of the low-budget documentary, to portray the life of the ancient settlers within the Lago Puelo National Park and present an audiovisual teaser of the project that shows the integral realization tasks in filming the documentary, designing an effective recording methodology that ensures technical quality taking advantage of the available resources, comprehensively solving the audiovisual record of interviews recorded during the investigation that is developed in parallel to the filming, developing an effective audiovisual narrative that allows the director to tell the story in a way that it impacts and captivates the viewer, establishing a narrative code with the different resources of the audiovisual language so that the viewer can become familiar with and relate the aesthetics and the content.</summary>
    <dc:date>2024-12-20T00:00:00Z</dc:date>
  </entry>
  <entry>
    <title>Diseño de postproducción de sonido del largometraje Iberah</title>
    <link rel="alternate" href="http://rid.unrn.edu.ar:8080/handle/20.500.12049/13544" />
    <author>
      <name>Rossell, Joaquín</name>
    </author>
    <id>http://rid.unrn.edu.ar:8080/handle/20.500.12049/13544</id>
    <updated>2025-09-30T14:38:35Z</updated>
    <published>2025-08-26T00:00:00Z</published>
    <summary type="text">Título: Diseño de postproducción de sonido del largometraje Iberah
Autor(es): Rossell, Joaquín
Abstract: This report describes my involvement in the sound department of the independent comedy film "Iberah," a fiction film produced by Soñar Soñar Cine. It details the roles played in direct sound recording, technical assistance in sound recording, and, most importantly, in planning the post-production sound design.&#xD;
Soñar Soñar Cine is a one-person production company founded by Alejo Estrabou, a graduate in Audiovisual Artistic Design, with whom I first met during my academic studies in El Bolsón. This production company produces diverse audiovisual works, ranging from socially charged documentaries such as "Allen, Sacrifice Zone," to music videos, and absurdist comedic fictions such as "Virus Code."&#xD;
This intervention is part of the production of Soñar Soñar Cine's first feature film, Iberah, which I became involved with in November 2023. My involvement in the film involved various roles within the sound department, initially as a sound assistant and then occasionally as head of live sound. However, due to the nature of the film's production model, which I will discuss later, the focus of my final bachelor's thesis focused on planning the film's post-production sound design.</summary>
    <dc:date>2025-08-26T00:00:00Z</dc:date>
  </entry>
  <entry>
    <title>Redes para la igualdad. Cuadernillo de antecedentes desarrollado para la Secretaría de Mujeres, Géneros y Diversidad de Lago Puelo.</title>
    <link rel="alternate" href="http://rid.unrn.edu.ar:8080/handle/20.500.12049/13539" />
    <author>
      <name>Rezzano, Gabriela Julia</name>
    </author>
    <id>http://rid.unrn.edu.ar:8080/handle/20.500.12049/13539</id>
    <updated>2025-09-29T14:46:03Z</updated>
    <published>2023-07-03T00:00:00Z</published>
    <summary type="text">Título: Redes para la igualdad. Cuadernillo de antecedentes desarrollado para la Secretaría de Mujeres, Géneros y Diversidad de Lago Puelo.
Autor(es): Rezzano, Gabriela Julia
Abstract: The project "Networks for Equality: Background Booklet developed by the Secretariat for Women, Gender, and Diversity of Lago Puelo. Period 2021-2023" was born from a professional intervention in the Secretariat for Women, Gender, and Diversity of the Lago Puelo Municipality within the framework of the Final Degree Project (TFL) of the Bachelor's Degree in Artistic and Audiovisual Design (LDAA) at the National University of Río Negro (UNRN).&#xD;
This Secretariat was created in 2020, being the first to address this topic in the province of Chubut. It has distinct characteristics as it operates in a rural area with limited economic and human resources, in a community with certain resistance to gender policies in socioeconomic terms, and in a complex provincial and municipal context regarding social issues related to health, education, employment, housing, and the environment.&#xD;
This booklet seeks to systematize the Secretariat's operations, tools, and resources. This is intended to provide a framework for organizations that face similar challenges when addressing the issue of gender-based violence. It will also serve as a tool for those who eventually join the technical team, providing a foundation to build upon, taking into account their experiences prior to their arrival.&#xD;
To facilitate reading and understanding, the material is divided into three sections. First, it describes the creation of the area and its resources. Second, it presents the Secretariat's internal functioning, addressing its specific methodologies and work dynamics. Finally, it describes the Secretariat's inter-institutional coordination with other agencies.</summary>
    <dc:date>2023-07-03T00:00:00Z</dc:date>
  </entry>
  <entry>
    <title>Los fantasmas de Ruiz</title>
    <link rel="alternate" href="http://rid.unrn.edu.ar:8080/handle/20.500.12049/13538" />
    <author>
      <name>Ontiveros, Ramiro Raúl</name>
    </author>
    <id>http://rid.unrn.edu.ar:8080/handle/20.500.12049/13538</id>
    <updated>2025-09-29T14:45:54Z</updated>
    <published>2022-12-22T00:00:00Z</published>
    <summary type="text">Título: Los fantasmas de Ruiz
Autor(es): Ontiveros, Ramiro Raúl
Abstract: This theoretical work accompanies a series of three short films entitled "Ausencia" (2011), "Mar" (2016) and "Del caminar en el viento" (2022) and develops the theme chosen for the final project of the Bachelor's Degree in Audiovisual Artistic Design, which consists of studying the cinematographic theory of Raúl Ruiz, which proposes the construction of an own narrative as an alternative to the narrative and dramatic theory known as "central conflict theory". With the aim of finding certain particularities that make a unique narrative, the creative writing process with which we worked on the aforementioned short films is described.</summary>
    <dc:date>2022-12-22T00:00:00Z</dc:date>
  </entry>
  <entry>
    <title>De la idea a la acción; estrategia de Redes Sociales para la Fábrica Audiovisual</title>
    <link rel="alternate" href="http://rid.unrn.edu.ar:8080/handle/20.500.12049/13537" />
    <author>
      <name>Namor, Martín Gerardo</name>
    </author>
    <id>http://rid.unrn.edu.ar:8080/handle/20.500.12049/13537</id>
    <updated>2025-09-29T14:45:47Z</updated>
    <published>2024-11-22T00:00:00Z</published>
    <summary type="text">Título: De la idea a la acción; estrategia de Redes Sociales para la Fábrica Audiovisual
Autor(es): Namor, Martín Gerardo
Abstract: In this report, I will address my professional involvement in the communications area at La Fábrica Audiovisual, specifically in social media management. This cooperative was founded in 2019 in El Bolsón as an outreach project by students of the Bachelor's Degree in Audiovisual Artistic Design at the National University of Río Negro. Over the years, this initiative grew until it was legally established as a cooperative in 2022.&#xD;
La Fábrica is primarily known for its diverse audiovisual projects, significantly expanding its range of services in recent years. Currently, the cooperative includes an Advertising Agency area that handles marketing and communications for local businesses, encompassing both strategy development and content creation for social media. There is also a Design Studio that creates both physical and digital graphic pieces.&#xD;
One of La Fábrica's needs was to have someone responsible for creating a communications strategy for its social media, in addition to designing and planning the content. After learning about this proposal, I saw an opportunity to put into practice and expand my knowledge of social media management, an area I've always been interested in and in which I already had prior experience.&#xD;
In the following pages, I'll discuss my journey over these five months with the cooperative, starting with research, moving through strategy design, and ending with performance analysis. I'll also discuss the challenges and difficulties I faced, as well as what I learned at each stage of the process.</summary>
    <dc:date>2024-11-22T00:00:00Z</dc:date>
  </entry>
  <entry>
    <title>Tras la cámara de la Fábrica Audiovisual.</title>
    <link rel="alternate" href="http://rid.unrn.edu.ar:8080/handle/20.500.12049/13527" />
    <author>
      <name>Flores, Felipe Santiago</name>
    </author>
    <id>http://rid.unrn.edu.ar:8080/handle/20.500.12049/13527</id>
    <updated>2025-09-29T14:35:49Z</updated>
    <published>2023-11-22T00:00:00Z</published>
    <summary type="text">Título: Tras la cámara de la Fábrica Audiovisual.
Autor(es): Flores, Felipe Santiago
Abstract: In the following report, I will discuss my professional involvement in the area of photography direction at the Fábrica Audiovisual cooperative. The cooperative began as an outreach project of the National University of Río Negro in 2019 and established itself as a worker cooperative in 2022.&#xD;
The Fábrica focuses on the production of documentaries, short films, web series, commercials, and events. It also seeks to create training and development opportunities for those interested in this field. It is currently consolidating and expanding its services.&#xD;
My role in this area evolved, beginning as a camera operator and eventually becoming a full-fledged director of photography. During my involvement, I went through different stages adapting to the task at hand, primarily as a producer of promotional materials for the cooperative and as part of the film crews for the projects they were hired to perform.&#xD;
During the six-month period that my involvement with the cooperative lasted, I worked on the creation of a one-minute video. It reflects my process of growth and reflection related to photography direction. In the following sections I describe my journey, challenges and difficulties that I had to overcome.</summary>
    <dc:date>2023-11-22T00:00:00Z</dc:date>
  </entry>
  <entry>
    <title>Realización de motion graphics para la Fábrica Audiovisual.</title>
    <link rel="alternate" href="http://rid.unrn.edu.ar:8080/handle/20.500.12049/13526" />
    <author>
      <name>Di Si, Rocco</name>
    </author>
    <id>http://rid.unrn.edu.ar:8080/handle/20.500.12049/13526</id>
    <updated>2025-09-29T14:35:41Z</updated>
    <published>2024-12-18T00:00:00Z</published>
    <summary type="text">Título: Realización de motion graphics para la Fábrica Audiovisual.
Autor(es): Di Si, Rocco
Abstract: In this report, I will present the development of my professional intervention within the Fábrica Audiovisual cooperative, where I served as a Motion Graphics designer, a need that the cooperative's team needed. During my intervention, I focused on applying my knowledge and skills to specific projects assigned to my area. These projects not only met the team's needs but also contributed significantly to my professional portfolio, allowing me to explore and improve in the creation of visually compelling, dynamic, and functional pieces.&#xD;
Motion Graphics design is an area that combines visual communication with problem-solving. It involves organizing and presenting information in an attractive and effective manner, using visual elements such as images, fonts, and colors, adding to these elements another variable: movement. The implementation of movement in a graphic piece increases its visual impact, helps dynamically convey a message, and is an effective way to attract the viewer's attention. The Audiovisual Factory is a worker cooperative comprised of a group of audiovisual designers and producers whose mission is to communicate ideas professionally, creatively, and effectively through the development of creative products and content to address social and individual needs.&#xD;
Throughout my professional career, I designed and developed various motion graphics pieces, including baseboard, fly, and logo animations for both the Factory's clients and the cooperative's own team.&#xD;
In the following pages, I will detail the journey of my work, as well as the difficulties and challenges I overcame until achieving the final graphic pieces.</summary>
    <dc:date>2024-12-18T00:00:00Z</dc:date>
  </entry>
  <entry>
    <title>El silencio de la imagen. Cómo se construye el silencio en los medios audiovisuales.</title>
    <link rel="alternate" href="http://rid.unrn.edu.ar:8080/handle/20.500.12049/13517" />
    <author>
      <name>de Haro, Dalel</name>
    </author>
    <id>http://rid.unrn.edu.ar:8080/handle/20.500.12049/13517</id>
    <updated>2025-09-29T14:13:36Z</updated>
    <published>2023-05-02T00:00:00Z</published>
    <summary type="text">Título: El silencio de la imagen. Cómo se construye el silencio en los medios audiovisuales.
Autor(es): de Haro, Dalel
Abstract: Silence is another tool in the audiovisual medium, but it is mostly used without thinking about it as such. However, its conscious use can result in a creative, contrasting audiovisual product that invites participation and reflection, and calls for the creation of conscious and consciousness-raising cinema.&#xD;
To investigate this use, we must first define it and frame it within the world of audiovisual media.&#xD;
Based on this research, I aim to be able to frame the conscious and creative use of silence, as well as contribute to this idea that silence is a tool in audiovisual development. To understand and attempt to define silence, up to its creation on screen.&#xD;
In our daily lives, the total absence of sound does not exist; silence is a subjective perception of hearing, which changes, among other things, depending on the time and culture of the viewer. Therefore, silence in the audiovisual medium cannot be represented by removing all sounds from the soundtrack. Silence is constructed either from sonic contrasts or from small sounds that are conventions of silence, those we hear only when higher-decibel sounds or those that demand greater attention are silenced.&#xD;
This is how this tool has been used so creatively in film and audiovisual arts.</summary>
    <dc:date>2023-05-02T00:00:00Z</dc:date>
  </entry>
  <entry>
    <title>Emoción cromática: relación entre el color en la dirección de arte y la evolución narrativa del protagonista.</title>
    <link rel="alternate" href="http://rid.unrn.edu.ar:8080/handle/20.500.12049/13515" />
    <author>
      <name>Cahuimpan, María Guadalupe</name>
    </author>
    <id>http://rid.unrn.edu.ar:8080/handle/20.500.12049/13515</id>
    <updated>2025-09-29T14:13:04Z</updated>
    <published>2024-03-15T00:00:00Z</published>
    <summary type="text">Título: Emoción cromática: relación entre el color en la dirección de arte y la evolución narrativa del protagonista.
Autor(es): Cahuimpan, María Guadalupe
Abstract: The aim is to strengthen the dramatic content of a story or audiovisual narrative through what is not said but is implicit in the staging, in the image itself.&#xD;
The way human beings feel is driven by instinct; however, what determines the response is character and personality, but it is necessary to keep in mind that our cultural upbringing leads us to fall into commonplaces. These commonplaces, in this case, are the associations we make through imminent characteristics of the world, which behave like visual codes, and which we digest without reflection.&#xD;
For Isaac Newton, color is a sensation that occurs in response to a nervous stimulation received by the eye from a wavelength of light. Therefore, the human eye interprets different colors according to the wavelengths captured by its retina. If we were to select the color red, for example, when we see it, it is because we are observing a surface that absorbs all electromagnetic waves containing white light, except for the red one, which is reflected before our eyes and our brain conceives as red. Consequently, visual perception unconsciously comes into play, stimulating our feelings and evoking situations or circumstances that we associate with moments, memories, or emotions. The German poet Johann Wolfgang Von Goethe, a disciple of Newton, also studied color transformations and demonstrated the organic, functional, and psychological changes that humans undergo when exposed to color.&#xD;
This Bachelor's Thesis (hereinafter TFL) is part of the Art Direction area, emphasizing the creation of a color palette linked to the dramatic curve of the protagonist.</summary>
    <dc:date>2024-03-15T00:00:00Z</dc:date>
  </entry>
  <entry>
    <title>Realización integral de VFX (efectos visuales) en la ópera Prima Nacional Estepa.</title>
    <link rel="alternate" href="http://rid.unrn.edu.ar:8080/handle/20.500.12049/13508" />
    <author>
      <name>Sánchez Bengtsson, Milo</name>
    </author>
    <id>http://rid.unrn.edu.ar:8080/handle/20.500.12049/13508</id>
    <updated>2025-09-29T14:09:16Z</updated>
    <published>2023-12-20T00:00:00Z</published>
    <summary type="text">Título: Realización integral de VFX (efectos visuales) en la ópera Prima Nacional Estepa.
Autor(es): Sánchez Bengtsson, Milo
Abstract: This report details the objectives set and the activities carried out during the professional intervention, framed within the area of image post-production, which involved the full production of Visual Effects (VFX) in Estepa. The film, winner of the 2017 National First Film Competition, was directed by Mariano Benito and produced by El Álamo Cine, shot in 2021 and completed in 2023. It also details some specific concepts of image post-production, with an emphasis on those related to the work carried out on this film.</summary>
    <dc:date>2023-12-20T00:00:00Z</dc:date>
  </entry>
  <entry>
    <title>La difusión en el audiovisual de bajo presupuesto.</title>
    <link rel="alternate" href="http://rid.unrn.edu.ar:8080/handle/20.500.12049/13507" />
    <author>
      <name>Ruiz Blanco, Francisco</name>
    </author>
    <id>http://rid.unrn.edu.ar:8080/handle/20.500.12049/13507</id>
    <updated>2025-09-29T14:08:53Z</updated>
    <published>2020-12-09T00:00:00Z</published>
    <summary type="text">Título: La difusión en el audiovisual de bajo presupuesto.
Autor(es): Ruiz Blanco, Francisco
Abstract: This work is oriented to the area of production in a low-budget genre short film, studying the success factors in audiovisual diffusion.&#xD;
The current situation of the Argentine short film could be compared, due to the abundance of proposals and the difficulties faced by the filmmakers, to that which the format experienced in the 1950s: an increasingly abundant and diverse production that unfortunately does not find the exhibition space, does not reach an audience or recover the economic investment.&#xD;
Filmmakers continue to strive to carry out their projects. It is the art of self-management, of the small business in which the director is often his own producer, his own cameraman, his own editor and, unfortunately, his own audience.&#xD;
Almost seventy years later, the commercial circuit for low-budget short films in Argentina seems not to exist. Even though new platforms such as video on demand (VOD) emerge every day with the need to exhibit new content and new diffusion tools such as social networks and instant messaging.&#xD;
Thus, as a Final Degree Project, in addition to playing the role of producer and creating the production design, I carried out, based on the research, a dissemination campaign that encompasses both social networks and a network of festivals and other distribution tools that are presented in the work.</summary>
    <dc:date>2020-12-09T00:00:00Z</dc:date>
  </entry>
  <entry>
    <title>Diseño e implementación de estrategias en Instagram para difundir las actividades de la RAUDA (Red Argentina Universitaria de Artes).</title>
    <link rel="alternate" href="http://rid.unrn.edu.ar:8080/handle/20.500.12049/13500" />
    <author>
      <name>Heit, Victoria Catalina</name>
    </author>
    <id>http://rid.unrn.edu.ar:8080/handle/20.500.12049/13500</id>
    <updated>2025-09-24T14:43:10Z</updated>
    <published>2024-07-02T00:00:00Z</published>
    <summary type="text">Título: Diseño e implementación de estrategias en Instagram para difundir las actividades de la RAUDA (Red Argentina Universitaria de Artes).
Autor(es): Heit, Victoria Catalina
Abstract: This report details my professional involvement in RAUDA (Argentine University Network of Arts), specifically in the area of social media management.&#xD;
RAUDA is a national academic network composed of universities that link programs with arts training.&#xD;
The network's main objective is to defend the common interests of the arts to improve the academic quality of the network's member universities. It seeks to help strengthen and consolidate public higher education in the arts.&#xD;
RAUDA carries out management tasks with other public government agencies such as the CIN (National Interuniversity Council), the National Ministry of Education and Culture, and other organizations such as cultural centers like the CCK (Kirchner Cultural Center) or the INCAA (National Institute of Film and Audiovisual Arts). This is done to request public policies that benefit artistic institutions, which often require funding, teaching positions, and specific festivals where university artistic productions can be showcased. RAUDA is organized virtually, on an ad-hore basis, and holds an annual meeting, preferably in Buenos Aires.&#xD;
This report aims to show my progress and the results of my professional involvement, as well as the obstacles and challenges that arose.</summary>
    <dc:date>2024-07-02T00:00:00Z</dc:date>
  </entry>
  <entry>
    <title>Intervención profesional, área de producción dentro del marco de una productora audiovisual estatal: Centro de Producción de Contenidos Audiovisuales de la Universidad Nacional de Río Negro.</title>
    <link rel="alternate" href="http://rid.unrn.edu.ar:8080/handle/20.500.12049/13499" />
    <author>
      <name>Cid, Sofía Lucrecia</name>
    </author>
    <id>http://rid.unrn.edu.ar:8080/handle/20.500.12049/13499</id>
    <updated>2025-09-24T14:42:58Z</updated>
    <published>2024-12-18T00:00:00Z</published>
    <summary type="text">Título: Intervención profesional, área de producción dentro del marco de una productora audiovisual estatal: Centro de Producción de Contenidos Audiovisuales de la Universidad Nacional de Río Negro.
Autor(es): Cid, Sofía Lucrecia
Abstract: I carried out my professional internship at the Audiovisual Content Production Center (CPCA), specifically in the production area, with the goal of expanding my knowledge. This organization is a production company of the National University of Río Negro, located in the aforementioned town.&#xD;
The CPCA's objective is to connect audiovisual content with various research, outreach, and training projects for academic, technological, or scientific purposes. Given that this organization carries out its work within the framework of the National University of Río Negro, much of the content it produces is linked to projects produced by different areas of the UNRN, thus contributing to their development and dissemination, as well as the visibility of the university. At the same time, the Audiovisual Content Production Center collaborates with other public institutions in the generation of audiovisual content.&#xD;
During the five (5) months of my professional internship at the CPCA, I worked in the production area, which manages and administers the resources and requirements required, thus making the desired audiovisual production possible. From the conception of the idea to distribution and exhibition. By the time I began my professional career, various audiovisual projects had already begun to take shape at the CPCA. Once they came to fruition, I had the opportunity to participate in their pre-production and filming, as well as in new audiovisual projects created during the course of my career.</summary>
    <dc:date>2024-12-18T00:00:00Z</dc:date>
  </entry>
  <entry>
    <title>Elaboración de bandas sonoras diseñadas desde la preproducción.</title>
    <link rel="alternate" href="http://rid.unrn.edu.ar:8080/handle/20.500.12049/13498" />
    <author>
      <name>Avila, José Nicolás</name>
    </author>
    <id>http://rid.unrn.edu.ar:8080/handle/20.500.12049/13498</id>
    <updated>2025-09-24T14:42:42Z</updated>
    <published>2020-12-17T00:00:00Z</published>
    <summary type="text">Título: Elaboración de bandas sonoras diseñadas desde la preproducción.
Autor(es): Avila, José Nicolás
Abstract: My motivation to take on this work arose after having participated in various sound departments for audiovisuals. In many cases, I observed that sound directors are brought into an audiovisual project when the project and/or script are well advanced, and therefore, almost all decisions have already been made. So, my job as a sound engineer, already working from a nearly closed structure, was to see what contributions could be made through the use of sound. In some cases, I also resorted to addressing "fix-it-in-post" issues that dragged on during filming or resolving narrative issues with sound.&#xD;
While the different stages of production, in this case sound, have a creative component that is incorporated at the time, ideally, and to obtain a measured, controlled result that reciprocates with the image and contributes to the deeper narrative, the sound design should begin with the script.&#xD;
From a narrative perspective, the use of off-screen sound effects is interesting because they can synthesize and/or reinforce the intended story in a quick, effective, creative, and highly manipulable way when editing the sounds into the soundtrack.&#xD;
This paper aims to study the use of off-screen sound designed from pre-production onward. It will focus on effects, voices, and ambience to verify their effectiveness in audiovisual narration, thus helping to project and concretize an effective soundtrack design.&#xD;
Finally, this will be implemented, developed, and analyzed in the short film Mar (2018) by director Ramiro Ontiveros.</summary>
    <dc:date>2020-12-17T00:00:00Z</dc:date>
  </entry>
  <entry>
    <title>El territorio barilochense como polo audiovisual.</title>
    <link rel="alternate" href="http://rid.unrn.edu.ar:8080/handle/20.500.12049/13495" />
    <author>
      <name>Altamiranda, Belén</name>
    </author>
    <id>http://rid.unrn.edu.ar:8080/handle/20.500.12049/13495</id>
    <updated>2025-09-24T13:24:02Z</updated>
    <published>2024-12-18T00:00:00Z</published>
    <summary type="text">Título: El territorio barilochense como polo audiovisual.
Autor(es): Altamiranda, Belén
Abstract: In this report, I will discuss my professional involvement in the areas of production, locations, still photography, and graphic design with the production company Me Mata Producciones. The company was founded approximately 14 years ago, with the subsequent relocation of its founding members to San Carlos de Bariloche.&#xD;
The production company focuses on providing services to productions from other parts of the country, as well as international ones, actively participating in production tasks, primarily managing locations in the area. They are currently pre-producing their first feature film, seeking to unleash the potential of our Northern Patagonian territory and its professionals by generating comprehensive development by local technicians. They also work on other projects as a local producer.&#xD;
My role in this area encompasses diverse tasks depending on the project in question, from the redesign and design of feature film project portfolios to tasks more closely related to production and locations, such as scouting, production assistant, managing internal information on the locations surveyed, and their subsequent selection for presentation to producers.</summary>
    <dc:date>2024-12-18T00:00:00Z</dc:date>
  </entry>
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