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dc.contributor.authorDreidemie, Carola-
dc.date.accessioned2024-11-07T13:16:40Z-
dc.date.available2024-11-07T13:16:40Z-
dc.date.issued2024-11-
dc.identifier.citationDreidemie, C. 2024. ANTICIPATION AND INFORMATION FEEDBACK. Mimicry and Latency Between Living Systems.es_ES
dc.identifier.urihttp://rid.unrn.edu.ar/handle/20.500.12049/12184-
dc.description.abstractANTICIPATION AND INFORMATION FEEDBACK: Mimicry and latency between Living Systems. "There are thoughts we can anticipate, glimpsed in the distance along existing thought pathways." 1 The presentation ties together fundamental concepts that affect the process of two ongoing software-art research-creation projects that visualize data from social insects’s activity. Understanding the hive or the nest, and the machine and its computation as being living systems that feed, learn and evolve from feedback evaluation, each method is carefully scrutinized, compared and contrasted. In some aspects, traits of mimicry surface in evidence but in other aspects multitude of questions remain. Current studies in Environmental Humanities, Post-humanism, Animal-Computer Interaction and Media Archaeology enrich the inquiry. The Shannon-Weaver model of systemic transmission or communication rendered around electronic engineering in 1948, fundamentally generic, quickly expanded to impact studies in animal and human communication. Data could be anything. The research pursues the objective of translating flight data into drawings and 3D computer renderings, recognizing casts and individuals, revealing complex motion dynamics, spatial and temporal relationships and individual and collective decisions. Key concepts are studied: DATA: a-Data as Information: Precision. Scale. Direction. Choice. Range. b-Coding: Analogue to Digital. Language. Procedures. Memory. Storage. Loss. TIME: Media Temporality. Statistical Approximation. Control. Averaging. Hierarchy-sizing. Scaling. Sampling: Periodic Measuring. Errors. The Time of Non-reality 2. “Now that the concept of learning machines is applicable to those machines which we have made ourselves, it is also relevant to those living machines which we call animals, so that we have the possibility of throwing a new light on biological cybernetics.” 3 Norbert Wiener first accrued the term feedback, a system mechanism in which a certain amount of information is re-entered into the system with the objective of readjusting its aim towards its goal. Feedback is a capacity of complex systems, and results in all intelligent behavior. Calculating anticipation methods in space-time were proposed towards controlling antiaircraft guns in the second world war. Wolfgang Ernst 4 elaborates on media temporalities and introduces an interesting term: Represensing. A term, that couples a representation with something sensed. This term stands in-between knowing and anticipating, and involves the senses in accordance with what is acknowledged and known, and with what is expected or projected. The term ‘Represensing’, is particularly interesting for these studies as it appears evident, that it is an acting condition present in living systems dynamics. An action of representation disposed of assurance of the immediate future, lacking the information of a ’read future’. An action taken as a gamble, as a leap of faith. For computation, this is handled through statistical approximation, averaging, hierarchy-sizing, scaling up. 1 Beginning After the End. In Dark Ecology. For a Logic of future Coexistence. Morton, T. Columbia University Press 2016. 2 Wiener, N. 3 Cybernetics: or Control and Communication in the Animal and the Machine. Wiener, N. The MIT Press, Cambridge, Massachusetts. Second edition. 1948 4 “...Else Loop Forever.” The Untimeliness of Media. Ernst, W. Università degli Studi di Urbino, Centro Internazionale di Semiotica e Linguistica, 10-12 September, 2009es_ES
dc.language.isoenes_ES
dc.publisherEuropia Parises_ES
dc.relation.urihttps://cac8.sciencesconf.org/es_ES
dc.rights.urihttp://creativecommons.org/licenses/by-nc-sa/4.0/-
dc.titleANTICIPATION AND INFORMATION FEEDBACK. Mimicry and Latency Between Living Systems.es_ES
dc.typeArticuloes_ES
dc.rights.licenseCreative Commons Attribution-NonCommercial-ShareAlike 4.0 International (CC BY-NC-SA 4.0)-
dc.description.filiationDreidemie, Carola. Universidad Nacional de Rio Negro. Laboratorio de Investigación y Desarrollo en Tecnologías de Visualización, Computación Gráfica y Código Creativo. Río Negro, Argentinaes_ES
dc.subject.keywordLIVING SYSTEMSes_ES
dc.subject.keywordDATA VISUALIZATIONes_ES
dc.subject.keywordINFORMATION FEEDBACKes_ES
dc.subject.keywordDEEP LEARNINGes_ES
dc.type.versioninfo:eu-repo/semantics/acceptedVersiones_ES
dc.subject.materiaHumanidadeses_ES
dc.subject.materiaIngeniería, Ciencia y Tecnologíaes_ES
dc.origin.lugarDesarrolloUniversidad Nacional de Rio Negro. Laboratorio de Investigación y Desarrollo en Tecnologías de Visualización, Computación Gráfica y Código Creativo. Bariloche, Argentinaes_ES
dc.relation.journalissueCAC8 8th Computer Art Congress Book of Proceedings.es_ES
dc.description.reviewtruees_ES
dc.description.resumenThe presentation ties together fundamental concepts that affect the process of two ongoing software-art research-creation projects that visualize data from social insects’s activity. Understanding the hive or the nest, and the machine, its computation and Ai artificial intelligence as living systems that feed, learn and evolve from feedback evaluation. Sustains the idea that living systems share a common behavior mechanism, that of a trial and response loop, for advancing purpose to the benefit of its immediate objectives, evolution, growth, survival and success.es_ES
dc.relation.journalTitleCAC8: 8th Computer Art Congresses_ES
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