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Campo DC | Valor | Lengua/Idioma |
---|---|---|
dc.contributor.author | Lovos, Edith Noemí | - |
dc.contributor.author | Basciano, Iván | - |
dc.contributor.author | Gil, Evangelina Edith | - |
dc.contributor.author | Sanz, Cecilia Verónica | - |
dc.date.accessioned | 2021-05-21T13:36:35Z | - |
dc.date.available | 2021-05-21T13:36:35Z | - |
dc.date.issued | 2020-10 | - |
dc.identifier.citation | Lovos, E. and et al. (2021). Serious Mobile Games Development. Possibilities and Challenges for Teachers. In Computer Science–CACIC 2020: 26th Argentine Congress, CACIC 2020, San Justo, Buenos Aires, Argentina, Revised Selected Papers (p. 67). Springer Nature. | es_ES |
dc.identifier.isbn | 1865-0937 | es_ES |
dc.identifier.isbn | 1865-0929 | es_ES |
dc.identifier.isbn | 978-3-030-75836-3 | es_ES |
dc.identifier.other | https://www.springer.com/gp/book/9783030758356 | es_ES |
dc.identifier.uri | http://rid.unrn.edu.ar/handle/20.500.12049/7112 | - |
dc.format.extent | p. 67-79 | es_ES |
dc.language.iso | en | es_ES |
dc.publisher | Springer | es_ES |
dc.rights.uri | http://creativecommons.org/licenses/by-nc-sa/4.0/ | - |
dc.title | Serious Mobile Games Development. Possibilities and Challenges for Teachers | es_ES |
dc.type | Parte de libro | es_ES |
dc.rights.license | Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International (CC BY-NC-SA 4.0) | - |
dc.description.filiation | Lovos, Edith Noemí. Universidad Nacional de Río Negro. Centro Interdisciplinario de Estudios sobre Territorio, Economía y Sociedad. Río Negro, Argentina. | es_ES |
dc.description.filiation | Basciano, Iván. Universidad Nacional de Río Negro. Centro Interdisciplinario de Estudios sobre Territorio, Economía y Sociedad. Río Negro, Argentina. | es_ES |
dc.description.filiation | Gil, Evangelina Edith. Universidad Nacional de Río Negro. Centro Interdisciplinario de Estudios sobre Territorio, Economía y Sociedad. Río Negro, Argentina. | es_ES |
dc.description.filiation | Sanz, Cecilia Verónica. Comisión de Investigaciones Científicas. Buenos Aires, Argentina. | es_ES |
dc.subject.keyword | Serious Games | es_ES |
dc.subject.keyword | Authoring Tools | es_ES |
dc.subject.keyword | Frameworks | es_ES |
dc.subject.keyword | Augmented Reality | es_ES |
dc.subject.keyword | M-Learning | es_ES |
dc.type.version | info:eu-repo/semantics/publishedVersion | es_ES |
dc.subject.materia | Ingeniería, Ciencia y Tecnología | es_ES |
dc.origin.lugarDesarrollo | Universidad Nacional de Río Negro. Centro Interdisciplinario de Estudios sobre Territorio, Economía y Sociedad | es_ES |
dc.description.resumen | The possibilities that digital games allow in a didactic proposal are not new, however, and in relation to the specific experiences of integration of digital games in teaching and learning scenarios, a limitation is observed given by the adaptability of them to specific contexts. Thus, it is important to advance in the search for tools that are preferably free and open access that allow teachers to create their own games or edit others created by third parties, based on profiles with different degrees of programming knowledge. This work presents the results obtained from the search, selection and analysis of tools, including web platforms, software applications, and / or frameworks, which allow the creation of serious games, particularly those considered mobile, and which include interactions using augmented reality through QR codes and / or user location, by users with different technical profiles. | es_ES |
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